Titanfall Team balance/Matchmaking

Discussion in 'Feedback, Issues & Suggestions' started by Dantarn, Mar 16, 2014.

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  1. Dantarn

    Dantarn Generation 1

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    Mar 16, 2014
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    I'm not quite sure if this was addressed yet, and I'm only level 20 or so in Titanfall so this may just be a noob's perspective, but is there a way to get better matchmaking in Titanfall? I've noticed that in most of the games it's hardly ever close, it's either my team stomps theirs into the ground and vice versa, this most likely has to do with the fact that the higher levels are usually stacked on one team while us noobs are on the other. In a game like Titanfall where you have to learn the maps and practice going about from Point A to Point B very quickly, it feels a tad unfair to go against players that know the maps like the back of their hand when I'm trying to learn them myself, so will there ever be a matchmaking system based on your rank or should we continue with the whole "trial by fire" event that's going on?
     
  2. Spitfire MX

    Spitfire MX Generation 1

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    Yes I am getting this as well. I'm on level 17 but am consistently against teams with level 40 + on them, while my team has a maximum of roughly 25.
    It makes it very frustrating, as they are never close matches, your either losing heavily or winning heavily (sometimes you get the odd 40+ on your team).
    This needs to be seriously looked at though.
     
  3. Legion

    Legion Generation 2

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    Mar 17, 2014
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    I think as people have leveled up, this has gotten much better, I've gotten into quite a few close games recently and those were hella fun.

    Part of the main issue for matchmaking is that teams do not scramble, so if you are a team of mainly level 25+ against a random group of newbies and they stay just because they don't know any better, well it turns into a turkey shoot, ill tell you that.
     
  4. Tunnel_SnakeOG

    Tunnel_SnakeOG Generation 1

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    Initially I thought the complaints with matchmaking were a little overblown but today has been absolutely horrible by far. Closest match I've had was a loss by 80. Matching by level isn't enough, there needs to be matching by party size (as in don't pit a team of six guys who play together all the time against six random dudes playing on their own) CoD had a mode exclusively for people playing on their own as a coordinated team will 99 times out of 100 beat six individuals unless you just happen to get six pro caliber players playing on their own (which is unlikely). Also why is there no balancing between matches? If the top four guys in points are all on one team it shouldn't be that difficult to shuffle them around for the next match.
     
  5. Eversor Dei

    Eversor Dei Generation 1

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    Apr 27, 2014
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    It is horrible. I'm only posting here in hopes the more people that complain the more likely the devs are to patch it. I won't even play the game again unless they fix this.
     
  6. Integer

    Integer Generation 1

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    Apr 28, 2014
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    Hey guys,

    I have this problem too. I just got the game and am level 3, so this problem is amplified for me. Also there is a problem with teh matchmaking algorithm that will not allow me to find other players to start the campaign.
     
  7. Slub77

    Slub77 Generation 1

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    Jul 13, 2014
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    Just bought the game yesterday, excited to play, than the team balancing. It's ridiculous what rank I'm put against, starting up and my first game already had three rank 50's, and the other two forties, my team had one 40 and the other 20 or lower, and suffice to say we lost pretty badly. Considering I wasn't in a party, 'm confused at why I would be put against level 20's let alone higher, and it's been like this since, no game has been close, it just comes down too what team has the highest rank, and it'r normmaly by a large margin too.
     
  8. Clairbear89

    Clairbear89 Generation 2

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    Jul 14, 2014
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  9. Clairbear89

    Clairbear89 Generation 2

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    Same here, for some reason there will be two or three of us on one team and two or three on the other, the game starts, then BAM, 3 minuets later 3 more people come in but all on the other team our all on our team. Kinda makes hard to have an even fair good game.
     
  10. Clairbear89

    Clairbear89 Generation 2

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    For me it is not even just the levels, it is the size of the team. I can be with noobs but still have a close game.
     
  11. ensc

    ensc Generation 7
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    As a computer programmer, the non-existent matchmaking algorithm is painful on so many levels. It is so obvious that they didn't even try. I laid out how I think it should work and posted it on Respawn's old forums probably about a year ago. Here is what I put there:

    -Experience (must include many factors, can't rely on Prestige/Level only)
    --Prestige/Level - 25% weighted (will measure skill with multiple weapons)
    --Total In-Game Time - 25% weighted (will measure intel, knowledge of maps/modes)
    --Winning Percentage Last 10 Games In Current Mode - 50% weighted (effectiveness)
    ---P = Prestige (1 through 10, ignoring Level)
    ---T = Time Spent In-Game (up to 500 hours, anything over 500 will equal 500)
    ---W = Wins In Last 10 Games Of Current Mode
    ---this makes all 3 have a base of 10, which makes the weighting work
    ---ATTEXP = (P * 0.25) + (T/50 * 0.25) + (W * 0.5) <<< W = wins in last 10 ATT
    ---HPEXP = (P * 0.25) + (T/50 * 0.25) + (W * 0.5) <<< W = wins in last 10 HP
    ---CTFEXP = (P * 0.25) + (T/50 * 0.25) + (W * 0.5) <<< W = wins in last 10 CTF
    ---LTSEXP = (P * 0.25) + (T/50 * 0.25) + (W * 0.5) <<< W = wins in last 10 LTS
    ---MFDEXP = (P * 0.25) + (T/50 * 0.25) + (W * 0.5) <<< W = wins in last 10 MFD

    -Distribution (must use holding areas)
    --when someone enters a game mode, whether an individual or a block of friends
    --they must be put in a holding area and only added into games if you are adding
    --equal numbers of players with equal experience based on algorithm above onto
    --each side at the same time
    --it is better to wait, knowing you will be entering an even game, rather than
    --getting thrown directly into a game that could be frustratingly lopsided
    --if you don't like waiting, you can always try a different server or mode

    -Numbers (must have equal numbers on both sides, must make it a priority)
    --you can totally control ENTRY or game setup as described in Distribution above
    --what you cannot control is people leaving (must allow them to leave)
    --how you deal with this is treating someone leaving as an absolute emergency
    --you drop all Distribution you are currently handling and grab the best fit
    --Experience-wise for that mode to take their place immediately
    --once the emergency has been dealt with, then and only then, can
    --you resume normal Distribution
     
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  12. Bruvas

    Bruvas Generation 7
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    The model I prefer is:

    If EXP < Bruvas, place in opposite team to Bruvas
    If EXP > Bruvas, place in same team as Bruvas
    If EXP = Bruvas, assess mic situation. High pitched voice = opposite team to Bruvas. Deeper voice = same team as Bruvas.

    That, in my opinion, is a great model.
     
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  13. ensc

    ensc Generation 7
    Elite Pilot

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    I like your model as well Bruvas and I love your sense of humor. :)
    Thanks!
     
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